![]() ![]() The other factor, which only applies to spellcasters, is magic. Bear this in mind when choosing a weapon weapon or shield one that is a little stronger but stops you from double attacking (or worse, lets the enemy double attack you) will not be as helpful to you as a lighter one that allows you to keep your speed above that of the enemy. Stronger weapons and shields tend to be heavier. Consumables and rings are weightless, but most weapons and shields have some weight. The first is the weight of the item the unit is carrying. This is very often the difference between life and death. If a unit's speed is even one point higher than that of the unit that it's attacking, the attacking unit will be able to attack twice. ![]() In this game, two points of speed can be the difference between double attacking an enemy and getting double attacked by an enemy. If you just want a good setup without thinking too hard about it, then make Gray and Atlas Mercenaries, Tobin an Archer, Kliff a Mage, and Faye a Cleric.See the wiki pages for Gray, Tobin, Kliff, Faye, and Atlas for detailed class recommendations.Choosingly poorly can make the game much harder than it needs to be, and you can't change your mind halfway through. Most villagers have one or two promotion options that are much more helpful in the long run than the others. What you choose to promote villagers can have a large effect on how your game plays out. See the Classes page for details on the promotion mechanics.As the main characters, they're likely to see more use than the others, and because unlike most characters in the game, they have excellent growth rates. You might want to make an exception for Alm (who can promote after Celica reaches a certain point in act 4) and Celica (who promotes automatically at the end of her path in act 3). If you really want your units to be optimal, however, you can level them up to level 20 before each promotion, which will require significant grinding. a Villager that promotes to Mercenary at 4 speed and a Villager that promotes to Mercenary at 10 speed will both have 10 speed after promotion). Without a tremendous amount of grinding, they will almost certainly not reach the level cap of 20 at their highest tier class (not counting their overclass, which can only be reached via DLC) before the end of the game, even if you promote them as soon as their promotion becomes available at each tier.įurthermore, the higher a unit levels before they promote, the less they will benefit from the base stats of their promoted class (i.e. Unlike in some other Fire Emblem games, it is typically recommended to promote a unit as soon as the option becomes available. Having an army of good units is much better than having a handful of great ones. However, you should try to let your weaker units fight and finish off enemies so that they can catch up to your stronger ones. Keep in mind that this only matters in dungeons. If you aren't keeping track of their stamina (the happy face near the top left of their character page) you'll find that they'll start taking a penalty to their overall HP until you have them eat food. The more you have a unit engage in battle and finish off enemies in dungeons, the more their stamina will drain. It may be tempting to set up some of your strongest units has human shields and let the enemy crash into them - but Shadows of Valentia has an answer to this - fatigue. Don't overuse your best units in dungeons ![]()
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